I've begun an epic quest in game journalism that has not been realized until today. It has come to my attention that the latest craze in journalism is to post on a blog where you are free from the confines of deadlines and production that writers such as I feel on a regular basis. Whether it's keeping up with a rotation shared with other writers, or getting out a review in time for a big game release, pressure is surely felt in my position. Owners of said sites would like to have everything happen in their time-frame, so not only do they get paid rightfully, but their content remains fresh for their avid and sometimes fickle reader base. I've been recently told that a blog will let my creative juices flow without such restraints and also allow me to more genuinely fulfill my quest for more writing experience, thereby providing raw content to potential hiring managers.
There's a little known fact in journalism and that is the finished product from a writer goes through several different iterations before it reaches you, the reader. My original words on any of the websites that I write for may go through 5, 10 maybe 15 revisions (hopefully not that many, as I tend to think I write well enough to pass the critics) before it is unleashed on the public. This is good as it keeps the quality of the information up to par, but it lacks real meaning for raw data directly from my brain. A lot of hiring managers and potential contacts that writers like to keep, appreciate raw writings exactly as it is meant to be, untouched, unedited; so they can get an idea of how a writer truly writes.
With that, I'm creating Gaming Nirvana, or Gnirvana as an outlet for my unbridled impressions about the gaming industry. What you'll find here will quite possibly range from gaming news, reviews, previews and rants from me. This page will be wrought with opinion and should be taken as just that. I'm writing for me and hopefully whoever decides to find their way to my humble little abode.
Now, without further ado. I give you, Gnirvana.
Friday, May 23, 2008
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