Good or Evil. There are perilous choices that are given to every hero as they set out on their quest to save or conquer the world. Activision and Treyarch’s latest hero game has left the choices up to the gamer and given us Spiderman: Web of Shadows. Take the the skies once again as the web slinging hero and battle all your favorites from Mavel past, all the while deciding on whether or not you’ll remain true to your virtue or let the Symbiote take control.

Gameplay:
The game starts out with a post-apocalyptic view on what
This time around, Spiderman isn’t asked to take on the world alone. If you manage to fill your specials bar during combat, a simple press of the D-pad will bring out allies who will aide you in your plight for a period of time. Having troubles with a certain group of thugs? Call out Cage and pummel them into submission. As you progress through the game, certain plot points will unlock more allies who each have unique abilities of which you can use when the time is right.

Graphics:
Loading up Spiderman: Web of Shadows finds you in the sandbox world of
Cutscenes play out nicely without any trace of slowdown but the models wont impress you above anything you haven’t already seen. The details in the heroes and the villains pay homage to the comic book look, but don’t really push the envelope for next generation graphics. I was impressed that in one close-up of Spidey, you were actually able to see the seam where his mask meets the rest of his suit. Nice little detail there.

Sound:
Sitting atop a building and listening to the sounds in the street below you can be breathtaking. You’ll notice sirens of police cars in the distance, clatter of people in the streets, sounds of mischief from random thugs causing havoc on a street corner. Also, swinging through the streets produce satisfying sounds of what you’d expect spider webs to sound like if they were shot out of your wrists and splatted against a high rise building. Diving from high atop a sky scraper will produce whooshing sounds of wind passing your ears and all the while, the background music picks up on action queues to ramp up at the appropriate times when doing your superhero deeds. All in all, I was quite impressed with the sounds in Spiderman, even down to the voice acting which was done quite well.
Controls:
Being an Activision/Treyarch Spiderman game, you can’t help but compare it to previous installments. Gone are the days when the beautiful swing mechanics of Spiderman 2 where you could sling multiple lines or web to brilliantly control the acrobatic hero into just about any spot you could think of. Although swinging in Web of Shadows is still fun, its not nearly as complex as it once was in the past and with every iteration, I keep hoping they bring back what once was so great about their previous title. With that, controls don’t seem readily very fluid at first and take a bit of time to get used to. There were a few times when I would be forcibly trying to press against a wall after a web-flight only to find myself slide all the way down to the ground because I didn’t press the awkward RB button. Spidey should stick to just about anything and if I swing 50mph into the side of a building, I should stick there too without the necessity of pressing a button.

Conclusion:
Treyarch and Activision have produced yet another web slinging game that can be fun for fans of the comic. I personally have always had a soft spot in my heart for Spiderman and love taking control of him any chance I get. Web of Shadows has quite a few faults with graphics and controls, but the story is solid and the game is still fun to play. While it may not win itself any medals against the fierce competition out this holiday season, it could still be a sleeper hit for those wanting a Spiderman game to help them through.


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